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08-16-2017, 03:30 PM
this game has many access to sram.
Many games use DMA to r/w SRAM, but this game also reads and writes SRAM without using DMA.
When without DMA, it reads/write to SRAM, ignoring 4 byte alignment address , length.
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Interesting, going to take a look at it right now.
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This will probably take me a while to figure out so I will save for later when I have more free time.
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I'll be honest, I've tried to make this work today but I just don't understand what the game wants.
I do understand the game wants to write and read directly to the SRAM address range.
I've tried to read/write directly to memory instead of the file as a test case but it's still giving the error that has a 1 and then a 2.
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